DC Universe Online Showcases The New Water Powers
Yesterday afternoon, DC Universe Online went live, streaming their newest powerset based on the Aquaman family: Water. It will be a healing powerset, fortunately (or unfortunately if you main a different role). Healers haven't received any love in the form of a new power for a very long time. With the constraints on memory that the PS3 has, Water could be the last power we see, at least until a viable way to drop the ever-aging console is found.
The power was showcased by "Mepps" (Community Manager), "Avair" (Lead Systems) and "Spord" (Systems Design). Right off the bat, the two major takeaways from this power are self-initiated cool down reduction and self-PI (power interaction) placement. One of the moves, called Riptide removes the cool down from your previously used ability. The idea is that if you're in content and you need something like two large heals back to back, you don't have to wait for the large heal power to cool down. You can hit the power, hit Riptide and then hit the power right away. As for the PI situation, you apply it to yourself using Hightide, and it will change the way a power works. For instance, one of the powers is called Aqualance. A water lance comes down on your enemies for burst damage. However, if you hit Hightide before hitting Aqualance, the burst damage becomes damage over time. Each ability that works with Hightide reacts differently. One of the healing supercharges also adds a shield if used with Hightide, for example. Hightide cooldown too long for your tastes? Every successful strike with the Tsunami Strikes ability, lowers the cool down by 4 seconds.
Speaking of shields, one very cool thing about Water is that the shields are stackable. I'm talking about the supercharge, not the generic 4-man shield. The 8-person shield has a 75% mitigation rate, but it can be stacked with other shields from other powersets, including water's regular shield or even Hard Light shield from the iconic tree. From talking with people who have already tested the power (yea it's on the Test Server, go get you some), the best damage comes from combo abilities. Water isn't a combo power per se, but it has a few combo abilities that seem to do well in testing. For now, at least. Constructs include swords and even sharks that you casually toss at enemies. The Whirlpool supercharge on the Healer side looks fantastic as it sucks in enemies who aren't even standing in it, making them spin around as if in a whirlpool. My favorite Supercharge, however, is Solace of the Sea. It's something you have to see in action to fully appreciate but it's gorgeous.
Water Powers will be available on the Live Servers on August 30th. Until then, if you'd like to get your hands on it, try out a free membership on the PC Test Server.